Follow along: http://is.gd/YSBIrP
Physical disabilities, not mental
Consumption of media
1700s: Sign Language
1824: Braille
1913: Hearing Aids
1950s: TTS/Screen Readers
1972: Closed Captioning
Pre-WWI: Second class citizens
1930-1950: Disabled war veterans lobby for increased rights and support
1973: Rehabilitation act
1990: Americans with Disibilities Act
2010: Communications and Video Accessibility Act
http://archive.adl.org/education/curriculum_connections/fall_2005/fall_2005_lesson5_history.html
Hearing aids $1500+
Powered wheelchairs $1500+
Navigation systems for the blind $600
Sip/puff switches $300+
Refreshable braille display $3500+
Brain computer interface $400+
Screen readers
Speech recognition for control
Automatic captioning systems
Chapter 1 content goes here
Chapter 2 content goes here
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16 lines of code
Chapter 1 content goes here
Chapter 2 content goes here
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37 lines of code - more than double
Colorblind mode
Visual based games adapted for blind gamers
Unconventional control methods
GimpyG Gaming video
Who should be responsible?
Content creators?
Accessible technology developers?
Development time for games and accessible software is expensive!
Incentives for spending dev time making products accessible
Provide standard built into the operating system for pluggable accessibility tools (colorblindness, subtitles, alternate control devices)
Subsidize the hardware that is neededed